![]() League of Legends Ranks: What is your rank in LoL? | © Riot Games Members would just state their desire to play and wait for the rest of the roles to fill up-almost exactly how the current system works anyway, only with a little more proactivity required.Are you wondering what League of Legends ranks are, how the ranking system works and how tough it is to move up? We've got you covered with all the info you need on the LoL ranks, climbing, and what it means to be a high-tier player. Creating matches wouldn’t be too difficult. That, coupled with the fact that creating teams and matches would likely have to be done manually (without using a third party client), means that the time investment would be fairly high, depending on how many people would create and run the system. They’d need to spend at least a few hours set aside to kickstart an in-house system, and that’s if you kept it basic (just using a Skype group and a Google Document). So why hasn’t this been properly explored in the past? Sure, third party software would likely be barred from use by pro players, anyone can create a document or spreadsheet to keep track of who is “in.” As for organizing the games, Skype has always been the home for finding scrims among the top teams, so the same system could apply here, at the very least the game itself has an built-in chat room feature, usable for up to TK players. With an in-house system, the player would guarantee himself practice against a top level opponent, giving him a true indication of how viable his new pick is before potentially wasting time with it in a scrim. At present, a player who wants to do this queues up and hopefully gets a team with no other members that play his role, or a higher position in the pick order to claim his spot-even as he also hopes that his opposite number is an experienced player in that position who can provide proper practice for this new pick. You can bring out new champion picks, but it’s more common for players to try the champion in a few solo queue games first. ![]() It can be argued, however, that scrims are more for the teamplay and macro side of the game. Scrims are fantastic: You and your team square off against another high level team for a couple of hours to practice various situations and strategies. Recent debates over the lack of a sandbox mode compounds this fact even more. In-house matchmaking would also offer a better practice environment for players, who outside of scrims, have almost nothing to work with. Yet still, almost daily, you can find players under these categories publicly complaining about the state of the in-game solo queue. With 10 LCS teams and six challengers, that makes a pool of at least 80 players to choose from, and that’s not counting the teamless, retired, and not-LCS-driven, high-level players. After all, all it takes is 10 players to come together, create a custom game, grab a couple of captains to pick the teams, and start the game. While it’s unlikely that an LCS player would be permitted to use third party software like ESEA, that doesn’t mean the idea of an in-house solo queue is impossible. The result is a guaranteed match where, at the very least, all four teammates are trying to win, with the opposition likely in the same situation. Sometimes they’ll jump into a teamspeak server while playing the games, though with the built in voice client even that is not needed. ![]() Instead, they’ll consult their friends list, look for fellow pro players or trusted high level players, and queue up on either ESEA or Faceit, depending on which region they’re playing from. You will hardly ever see a pro Counter-Strike player in the designated in-game matchmaking. Either way, it’s unfortunate that the most promising in-house solo queue system to date slithered to halt for a reason yet to be revealed. So when one of Riot’s pro players began advertising a third party matchmaking website, it’s very possible the company put a halt to it. It’s a similar story for Blizzard and World of Warcraft: Add-ons are almost a necessary feature these days for certain tasks, such as end-game raiding and player-on-player combat. It allows community members to create weapon skins that are sometimes added to the game and put up for sale, community made maps, and matchmaking websites/software such as ESEA and Faceit. Valve essentially lives off this for Counter-Strike: Global Offensive. Riot Games, unlike most other developers, has always been hesitant when it comes to allowing third party programs to be used in their game.
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